Updates – Stellar Alien/Combat – Licensing Expo 2015

If you haven’t heard the stellar news, Stellar Alien was recently updated on Google Play and the Amazon App Store. This was a much needed update as there are tons of new and juicy improvements to the overall game. Finally, iOS devices should (hopefully) be receiving this same update in the next week as it is awaiting review from Apple to be updated on the App Store.

A tale of debugging an annoying launch crash.

It took sometime to get the game ready for iOS because it was crashing on launch and it was only crashing on iOS devices – not Android. So this was a frustrating problem to debug but, luckily I reviewed the crash logs and the cause of the crash was because I messed something up in Ludei’s Cloud Compiler. The app was compiled to include Facebook Integration and while I had provided a Facebook App ID for Android, I did not do the same for iOS. Ouch! And that caused me weeks of misery trying to determine what was causing the crash. I don’t think the application should crash due to the absence of an App ID, so I hope Ludei finds a better way to indicate such an error rather than the application crashing. CocoonJS continues to get better with each version and Ludei’s customer support is fantastic. I suspect inconveniences like this will cease as the platform continues to mature.

Stellar Combat still exists

In other news, I am still hacking on Stellar Combat but it is indeed a difficult beast to tame. Network programming is difficult.  I’m not sure how well I developed the client code. I’m fairly confident in the server code base, for I have not had to touch that code in months (I say if you haven’t had to touch code in a while to fix bugs/improvements, it’s probably decent code). In contrast to the client code, which I have refactored multiple times and continue to struggle to get right. This project is starting to get to the point where I ask “Is JavaScript right for this?”. But that’s a fine question to ask really. It means this is challenging me as a programmer and that’s interesting.

Licensing Expo 2015 – I’ve got a booth!

expo

Finally, much of my time recently has been occupied by the upcoming Licensing Expo 2015 in Las Vegas, Nevada. Yup, Starbli’s got a booth there. V193, write it down! I’m going to be there, and so will Starbli and all of his friends. It’s really exciting because I am hoping to expand Stellar Alien, its world, and all of its characters into different forms. A grand effort was put into developing every character’s personality in Stellar Alien, and making its massive universe super cool and unique. I’ve got an insane bucket list of the kind of things I’d like to license Stellar Alien to. If you’re attending the Licensing Expo 2015, come by the booth, say “Hi”, and check out all the neat stuff that will be there. T shirts, tablet giveaways, animated shorts for Stellar Alien, and other new info on the amazing universe that Stellar Alien is set in. Can’t wait to attend!