Hey look, finally a blog post for Stellar Blitz!
What’s new? Everything.
The first implementation of Stellar Blitz was a multiplayer twin stick shooter for mobile devices. It was buggy nonetheless, but it kind of worked. You join a battle with up to 4 players around the world and you shoot their Hubbles. The prototype was fine to play but after a few months of taking a break from development while working on Stellar Alien’s REMIX update, Stellar Blitz didn’t exactly spark my creative drive.
Twin stick shooters are cool, but I don’t think they’re very suited for touch devices. I believe I’ve done a decent job in the past in making touch analog sticks work well but casual gamers still seem to have a lot of trouble with them.. That’s a problem because, in mobile game development your core audience is mainly casual gamers so you really have to cater to them if you want anyone to play your mobile game.
When I returned to Stellar Blitz development, I knew I wanted to change the game mechanics drastically. So I thought of making Stellar Blitz into a multiplayer racing game and so far I really like the idea. I have many ideas for competitive racing game design and this seems like the perfect project for me to implement those ideas. A racing game really makes sense for mobile rather than a twin stick shooter as well. The controls can be a bit more simplified, so it will be easier for casual gamers to understand initially. This doesn’t mean the gameplay will be dumbed down, but it will be easier for casuals to get into and more competitive players will be able to find depth in the gameplay.
We’ll see how it goes but I think making Stellar Blitz into a multiplayer racing game is a great idea. I have been hacking on the networking code the past 48 hours and I think it will work out well.